Jan 03, 2007, 06:05 PM // 18:05
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#21
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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True MB, I don't even bother to put runes and other items on my heroes!
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Jan 03, 2007, 06:23 PM // 18:23
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#22
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Krytan Explorer
Join Date: Aug 2005
Profession: N/Me
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7 heroes would mean that you would never need to play with a human again. This game was not build around solo play. Anet goes out of their way to find way for you to have to play with real people. Of course people find ways around this, but the average player is forced to play with real ppl, and that's what anet wants.
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Jan 03, 2007, 06:25 PM // 18:25
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#23
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Two suggestions if ANet does this.
1. Add Hero versions of all the henchmen, from every chapter, for anyone who has NF/future chapters that have heroes. For something like Factions it'd be fun because you might have to do both kurz and lux at least part way to get all the heroes from each side.
2. Have a character based title that regulates how many heroes a person can have at once.
3. Have areas, quests, or missions that you can't bring or complete with heros along (but you can complete with real players).
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Jan 03, 2007, 06:32 PM // 18:32
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#24
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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I agree that it would be great to go to the UW / FOW / DoA with a 7 henchmen. This would give me a chance to really try out these areas. I am not antisocial but I have children and a life that pulls me away sometimes. I don’t join groups too often because I do not want to AFK on someone.
For the remainder of the game I would say why not just upgrade the current Henchmen skills so that they congeal better with groups? A-net could set up 3 different builds for all henchmen and have a vote on Guru for what is the best set of skills for the henchmen. Then implement the new skills. Wouldn’t it be nice to have a Spiteful Spirit Necro or a RC Prot Monk to choose from?
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Jan 03, 2007, 06:38 PM // 18:38
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#25
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Site Legend
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Freek, I can make a poll if you wish. PM me with details etc if you're interested.
__________________
Old Skool '05
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Jan 03, 2007, 06:39 PM // 18:39
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#26
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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I want to use my heroes instead of henchies as well. I spent a lot of time outfitting them and working on skills etc for them. They are better suited to aid me in combat than the henchies are.
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Jan 03, 2007, 06:44 PM // 18:44
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#27
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Frost Gate Guardian
Join Date: Apr 2006
Location: Manchester,NH Or Boston Ma
Guild: Medieval Knights Refuge [Heal]
Profession: E/
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henchies need to be nerfed or get paid more.... cause those ascalon welfare checks are not cutting it... There are GWENS out there starving.. Anet always makes us sound like we can't handle 7 Characters.. HELLO ...... Commenc sence........ right out the window
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Jan 03, 2007, 06:57 PM // 18:57
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#28
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Ascalonian Squire
Join Date: Sep 2006
Guild: C O T P
Profession: R/Mo
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Quote:
Originally Posted by dpcash
This would be an excellent choice for people who made mesmers, assassins, or dervishes and no what it's like trying to get into a pug.
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I have never had an issue getting into a PUG with my mesmer. Most the time I walked into a mission town and received a number of invites. A good dervishes is better then most wammos you see in PUGs and an assassin that knows what they are doing in short I really get a bug up my butt when someone says things like that
As to the OP I think Heros are meant to be a filler. Something there to fill the role in a group that you can not get elsewhere. They are not meant to replace the whole MMO part of the game and it is a shame that so many people use them like that
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Jan 03, 2007, 07:06 PM // 19:06
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#29
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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I don't think it will make much difference in 'power'. But it would be an interesting experiment to build a hero-only team. Maybe we should be able to buy extra hero slots?
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Jan 03, 2007, 07:11 PM // 19:11
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#30
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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Quote:
Originally Posted by freekedoutfish
Allowing us to use 7 heroes of lvl20 would not be any more powerfull the letting us use 3 Heroes and 4 Henches of lvl20. They possess the same strength, armor, max weapons.
The only different is the way their attribute points are arranged and the skills they use, and their weapon mods. But mods and stats dont make a Heroe anymore powerfull then a regular hench.
Plus your no more overpowered then you would be with a full lvl20 PUG team.
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A team of myself and 3 heroes and 4 henchies is better than most lvl 20 PUG teams . ..
Heroes are vastly more powerful than henchies as you can customize their skill bars and control them.
Quote:
Originally Posted by freekedoutfish
Incourages less human interaction?
How does using 7 heroes incourage us not to use PUGS, any more then using 3 heroes and 4 henches?
I would still choose henches and heroes over a PUG if I had to.
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Agree with you here since I already don't team with other people if I don't have to (and with heroes, that means never)
Quote:
Originally Posted by freekedoutfish
The user interface?
You only have to add 4 more flags and give us add 4 more head slots to the hero and skill windows.
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And 7 hero skill bars would be covering most of your screen
Quote:
Originally Posted by freekedoutfish
You would need to level up and equip all/more of your Heroes instead of focusing on just 3!
No you wouldnt. You could just focus on 1 if you wanted and use 6 other henches if you choose. It would be your choice to use 7 heroes instead of 7 henches. The henches would still remain for those who dont have NF.
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Not really that hard to equip all your characters especially if you just use collector gear.
Quote:
Originally Posted by freekedoutfish
There are huge benefits to being able to use 7.
The countless high end quests which you have to start from low end areas, such as the Titan Quests in Tyria, because no humans do them.
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You can still do these with just 3 heroes and/or henchies
Quote:
Originally Posted by freekedoutfish
Exploring areas between Beacons Perch and the War camp going south. Which you cant do alone and it can be impossible to find a team of lvl20s willing to explore it instead of just running it. So you need a full lvl20 team.
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It's doable with henchies. Just got to go slower.
Quote:
Originally Posted by freekedoutfish
It would benefit you in DOA, where they have no henches.
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Looks like they designed DoA so people would have to team up since the rest of Nightfall can be completed without teaming with another human ever.
Quote:
Originally Posted by freekedoutfish
But I honestly dont see a reason why we cant use a full Heroe team?
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If we could, no one would ever team again. Even with just henchies in Factions, I had already sworn off teaming with people since I just didn't want to have to wait in town longer than the mission itself took. Still got all the missions on masters.
Quote:
Originally Posted by The Admins Bane
7 heroes would be too much hassle IMO.
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7 heroes would be harder to manage and control for those who have less micromanagement skills but for those of us that came from RTS games, it just gives us a little more to do.
Quote:
Originally Posted by Tagon
I have never had an issue getting into a PUG with my mesmer. Most the time I walked into a mission town and received a number of invites. A good dervishes is better then most wammos you see in PUGs and an assassin that knows what they are doing in short I really get a bug up my butt when someone says things like that
As to the OP I think Heros are meant to be a filler. Something there to fill the role in a group that you can not get elsewhere. They are not meant to replace the whole MMO part of the game and it is a shame that so many people use them like that
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The problem is that we can't tell if another player is good until we actually get in the mission. A team could have what looks like a perfect team set up but the players themselves aren't that great (ie don't listen to leader, go agro more mobs, etc). The players that you speak of that are awesome are in fairly short supply (or at least it seems that way). After going through Prophecies and half of Factions and spending most of the time just sitting in town waiting for monk is when I decided to just go the henchie route.
Last edited by Enko; Jan 03, 2007 at 07:17 PM // 19:17..
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Jan 03, 2007, 07:16 PM // 19:16
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#31
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Quote:
Originally Posted by Cygnus_Zero
7 heroes would mean that you would never need to play with a human again. This game was not build around solo play. Anet goes out of their way to find way for you to have to play with real people. Of course people find ways around this, but the average player is forced to play with real ppl, and that's what anet wants.
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If anet is smart they want what WE want. We buy the game, we pay their bills in effect by doing so. If letting everyone use all heroes means everyone stops pugging, then that is their choice. Do not blame them, or anet, blame all the foul mouthed losers, cheats, & jerks that make the game miserable.
Think of it this way. Imagine a discussion between the planners and the programmers..
Programmer: we got some new feedback on the use of heroes..
Planner: Oh, what's up?
Programmer: they want to use all heroes in groups and not use henchman on misisons etc in PVE.
Planner: Ok, how hard would it be to give them that?
Programmer: Not hard but it would reduce the need for pick up groups..
Planner: If it'll make them happy and boosts sales, do it.
Programmer: ok kewl..
Last edited by Enchanted Warrior; Jan 03, 2007 at 07:20 PM // 19:20..
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Jan 03, 2007, 07:17 PM // 19:17
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#32
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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I agree with this idea because simply there is no harm to it, but to the OP really you should start using the search function or something
a thread like this started by The Servant of Kali was done not 2 or 3 days ago
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Jan 03, 2007, 07:25 PM // 19:25
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#33
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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Quote:
7 heroes would be harder to manage and control for those who have less micromanagement skills but for those of us that came from RTS games, it just gives us a little more to do.
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I played all the way through NF with very little micromanagement, other than placement from time to time. That doesn't mean I didn't set their skills and so on prior to going out on missions and I equiped each with better weapons...mostly collector weapons as well as minor runes. But once I started a mission\quest, other than calling targets for the most part, I did very little micromanagement.
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Jan 03, 2007, 07:32 PM // 19:32
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#34
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Forge Runner
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1 war , 2 monk , 2 searing flame ele , 2 searing flame necro(one with putrid explosion) , 1 savanna heath mesmer.
no mob can resist more 10 second.
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Jan 03, 2007, 07:36 PM // 19:36
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#35
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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Quote:
Originally Posted by WoodyDotNet
I played all the way through NF with very little micromanagement, other than placement from time to time. That doesn't mean I didn't set their skills and so on prior to going out on missions and I equiped each with better weapons...mostly collector weapons as well as minor runes. But once I started a mission\quest, other than calling targets for the most part, I did very little micromanagement.
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never said you needed it; i was responding to bane's post where he said that he thought 7 heroes would be too much of a hassle. you can basically just go back to how things were done with 7 henchie teams which was just call target and go. some missions just go a little faster/smoother if you're able to control yourself as well as the 3 heroes plus henchie placement. if you've seen any of the really good people who do hero battles, you'll see what i mean. there's a post somewhere in the pvp area where someone describes someone controlling his entire team to cap all the shrines at once while still being able to kill the other team.
having multiple controllable heroes on the team just reminds me of when I used to play City of Heroes. I had 4 accounts so I would just use all 4 at once. Made the game a lot more fun since I had more to do using 4 keyboards and mice at the same time.
Last edited by Enko; Jan 03, 2007 at 07:42 PM // 19:42..
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Jan 03, 2007, 07:39 PM // 19:39
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#36
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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As Legendary said there is no harm to this, I too would like to see this implemented, of course henchmen should stay. More choices the better
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Jan 03, 2007, 07:50 PM // 19:50
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#37
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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I doubt they will do this, because, really, nobody would PuG.
I personally like the idea, but I don't support it.
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Jan 03, 2007, 07:52 PM // 19:52
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#38
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Ascalonian Squire
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it's all about choices.
people who do not want GW to turn into "singleplayer" are not forced to take the heroes, they can still pug.
ppl who do not like pugs now use henchies/heroes anyway.
lol, in a way you want to force ppl to pug. this, of course, leads to bad pugs.
anet would do good by giving players what they want. if they want 7 heroes, give them 7 heroes.
you fear the game would get too easy?
- don't use game elements that make the game too easy. like in any game: set the difficulty level to the level you are comfortable with.
REMEMBER:
it's all about YOUR game experience, not about the game experience you want OTHERS to have!
if YOU think 7 heroes would be too easy, then YOU don't use them, but do not force others to do this.
If i want GW to feel like a single player game, that's my problem, not yours.
i wouldn't play with pugs anyway.
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Jan 03, 2007, 07:58 PM // 19:58
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#39
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Maryland/DC Area
Guild: Farmers Unite [FU]
Profession: W/
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Quote:
Originally Posted by SumXone
If i want GW to feel like a single player game, that's my problem, not yours.i wouldn't play with pugs anyway.
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You are absolutely correct in that train of thought. As well as your comment regarding "individual" experiences.
My issue with the whole hero thing and anti-PUG sentiment is that it is forcing players to play with hench and heroes.
I sat in an outpost for three days before I even saw a person looking for a group.
There are countless outposts and mission towns where all you see is people running in, picking henches and heroes and leaving. Terrible MMO experience.
So, while you are enjoying the experience of not having to "PUG," those players who liked to "PUG" and had the patience to try 2 or 3 groups are...well, SOL. My only choice is to play alone, go with guild groups or don't play at all.
Well, I don't play anymore, or very rarely. To the point I've liquidated most of my weapons and highend material and given away a ton of gold. I have no need for it. If this game is going to play like an offline game, there are countless games out there that are much better.
In the end, as I stated in opening, SumXone is right. It is about the individual experience and your enjoyment with that experience and in the end, heroes ruined the enjoyment for me.
Last edited by gene terrodon; Jan 03, 2007 at 08:20 PM // 20:20..
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Jan 03, 2007, 07:59 PM // 19:59
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#40
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Ascalonian Squire
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double post. nasty lags around here...
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